Dec 26, 2024  
2016-2017 Undergraduate Catalog 
    
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COSC 456 - Computer Graphics


An in-depth exploration of fundamental concepts of 2D and 3D computer graphics. Topics include: geometric transformations, lighting and shading models, texture mapping, animation, solid modeling, ray-tracing, hidden-surface removal and the use of graphics in visualization and computer gaming. Course is project oriented, including interactive 3D animations.

Credit Hours: 3 hrs
Grade Mode: Normal (A-F)

Prerequisite(s):   and either the completion of   or   

Last Updated:
Graduate Credit Rescinded 3/2015, effective Fall 2015; Graduate Credit 07/2011; Links 04/2011


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