Dec 26, 2024  
2016-2017 Undergraduate Catalog 
    
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COSC 457 - Computer Game Programming


Introduces the central components of 3D computer game programming: game design, using a 3D graphics engine (lighting, shading, textures, etc.), terrain modeling, solid modeling, kinematics, collision detection, real-time animation, simple AI agency, sound integration.

Credit Hours: 3 hrs
Grade Mode: Normal (A-F)

Cross-Listed with COSC 557  

Prerequisite(s):   

Equivalent to COSC 557 

Last Updated:
Graduate Credit Rescinded 3/2015, effective Fall 2015; Graduate Credit 07/2011; Links 04/2011


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