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Apr 25, 2024
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COSC 457 - Computer Game Programming Introduces the central components of 3D computer game programming: game design, using a 3D graphics engine (lighting, shading, textures, etc.), terrain modeling, solid modeling, kinematics, collision detection, real-time animation, simple AI agency, sound integration.
Credit 4 hrs May not be repeated for additional credit Grade Mode Normal (A-F) Course Rotation
Cross-Listed with COSC 557
Prerequisite(s) COSC 311 Class-Level Restriction Undergraduate standing
Notes - Equivalent Courses COSC 557 Updates Change to credit hours and class-level restriction 2/2017, effective Fall 2017; Graduate Credit Rescinded 3/2015, effective Fall 2015; Graduate Credit 7/2011
Summer 2024 Course Sections
Fall 2024 Course Sections
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