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Jan 02, 2025
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SAG 175 Graphics for Simulation I [GEKA] An introduction to development of graphics for simulation. Students develop skills involved in principles of realistic and artistic digital graphics from a variety of views. The main focus is on comprehension and creation of accurate 2-dimensional artistic digital graphics for use and development of 3 - dimensional artistic digital design models.
Credit 3 hrs May not be repeated for additional credit Grade Mode Normal (A-F) Course Rotation Fall and Winter
Prerequisites - Other Restrictions - Restriction by Major - Restriction by Class - Undergraduate standing
Rationale for Knowledge of the Disciplines - This course meets the outcomes of the general education requirements for Arts in the Knowledge of the Disciplines . This course has its roots in the Industrial Arts curriculum, which flourished from the 1920s until the late 1990s. The course remains focused on aesthetics, creativity, and accuracy in digital graphic arts, as well as the contemporary digital graphic art in simulation and animation. Through the detailed examination of digital graphic art simulation and animation examples and the completion of artistic digital graphics simulation and animation exercises, students will develop fundamental digital graphic art simulation and animation skills that will help them to create and share digital graphic artwork.
Keywords: Knowledge of the Disciplines - Arts (GEKA) , simulation , animation , gaming Updates: Change to dept. 3/2021, effective Fall 2021; Approved for GEKA 1/2017, effective Fall 2017; Change to dept. 6/2014; Change to description 2/2013, effective Summer 2013
Winter 2025 Course Sections
Fall 2024 Course Sections
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