Mar 13, 2026  
2022-2023 Undergraduate Catalog 
    
2022-2023 Undergraduate Catalog This is not the most recent catalog version; be sure you are viewing the appropriate catalog year.

SAG 290 Introduction to Game Engines


This course examines how to create an engaging, effective playable game level while relating the practical considerations of building a game simulation and implementing interactive assets. Emphasis will be placed on traditional game assets development as well as interactive design/features necessary for building a level. Techniques such as “brush modeling” and learning the UNITY user interface are introduced.

Credit 3 hrs May not be repeated for additional credit
Grade Mode Normal (A-F) Course Rotation

Prerequisites -
Other Restrictions -
Restriction by Major -
Restriction by Class - Sophomore standing or above

Keywords: simulation , animation , gaming  
Updates: Change to dept. 3/2021, effective Fall 2021; New Course 4/2015, effective Fall 2015


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