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Jan 02, 2025
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SAG 290 Introduction to Game Engines This course examines how to create an engaging, effective playable game level while relating the practical considerations of building a game simulation and implementing interactive assets. Emphasis will be placed on traditional game assets development as well as interactive design/features necessary for building a level. Techniques such as “brush modeling” and learning the UNITY user interface are introduced.
Credit 3 hrs May not be repeated for additional credit Grade Mode Normal (A-F) Course Rotation
Prerequisites - Other Restrictions - Restriction by Major - Restriction by Class - Sophomore standing or above
Keywords: simulation , animation , gaming Updates: Change to dept. 3/2021, effective Fall 2021; New Course 4/2015, effective Fall 2015
Winter 2025 Course Sections
Fall 2024 Course Sections
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