Jan 02, 2025  
2022-2023 Undergraduate Catalog 
    
2022-2023 Undergraduate Catalog This is not the most recent catalog version; be sure you are viewing the appropriate catalog year.

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SAG 290 Introduction to Game Engines


This course examines how to create an engaging, effective playable game level while relating the practical considerations of building a game simulation and implementing interactive assets. Emphasis will be placed on traditional game assets development as well as interactive design/features necessary for building a level. Techniques such as “brush modeling” and learning the UNITY user interface are introduced.

Credit 3 hrs May not be repeated for additional credit
Grade Mode Normal (A-F) Course Rotation

Prerequisites -
Other Restrictions -
Restriction by Major -
Restriction by Class - Sophomore standing or above

Keywords: simulation , animation , gaming  
Updates: Change to dept. 3/2021, effective Fall 2021; New Course 4/2015, effective Fall 2015


Winter 2025 Course Sections

Fall 2024 Course Sections




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