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Mar 13, 2026
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2022-2023 Undergraduate Catalog This is not the most recent catalog version; be sure you are viewing the appropriate catalog year.
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SAG 290 Introduction to Game Engines This course examines how to create an engaging, effective playable game level while relating the practical considerations of building a game simulation and implementing interactive assets. Emphasis will be placed on traditional game assets development as well as interactive design/features necessary for building a level. Techniques such as “brush modeling” and learning the UNITY user interface are introduced.
Credit 3 hrs May not be repeated for additional credit Grade Mode Normal (A-F) Course Rotation
Prerequisites - Other Restrictions - Restriction by Major - Restriction by Class - Sophomore standing or above
Keywords: simulation , animation , gaming Updates: Change to dept. 3/2021, effective Fall 2021; New Course 4/2015, effective Fall 2015
Class listings and details page
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