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Jan 02, 2025
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SAGG 335 Introduction to Unity II The focus of this class is a continued study of of Unity I. In this course, the students will learn the production process of using the Unity software for graphic development of gameplay. Topics include game art, lighting, rendering, and shading along with cameras and basic effects as applied to gaming.
Credit 3 hrs May not be repeated for additional credit Grade Mode Normal (A-F) Course Rotation Fall, Winter
Prerequisites - SAGG 235 Other Restrictions - Restriction by Major - Restriction by Class - Junior or Senior standing
Keywords: simulation , animation , gaming Equivalent Courses: SAG 335 Updates: Change to prefix and prerequisite 5/2021, Change to dept. 3/2021, effective Fall 2021; Change to title, prerequisite, and description 4/2016, effective Fall 2016; Change to dept. 6/2014
Winter 2025 Course Sections
Fall 2024 Course Sections
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